#pragma once

#include "../AppCore/ObjectEntity.h"

class Image2D : public ObjectEntity
{
private:
	bool m_IsSelected;
public:
	Image2D() :ObjectEntity(), m_IsSelected(false){}
	~Image2D(){};

	virtual GLuint Init();
	virtual void Destroy();
	virtual void Update(float);
	virtual void Draw();

	void NextImage();
	void BackImage();
};